![]() Load an actor swf file, optimize the actor details, change the actor proportion and render style,Īnd invoke the Vector Grouping Tool, Calibration, To enhance the details of the 2D / 3D animation result. The Content Manager contains embedded and custom templates, the Scene Manager displays all the sprites included in the current actor, and the Layer Manager shows all the image layers that belong to each body part. You may select the angle switch to view and adjust the sprite in each angle. The modification to the actor can be observed in the Preview Window. , Facial Animation Setup, Render Style, Vector Grouping Tool and Sprite Editor panels. Load an actor image file, optimize the actor details, change the actor proportion and render style, ![]() The left-side tool bar can bring you back to the Stage Mode, The tool bar can show / hide face or body bones, or change the color, size and opacity of bones. To enhance the details of the 2D animation result. Property tools for transforming the selected sprites The tool bar contains buttons to zoom in and out, pan or rotate the camera, or switch to different view modes. Or customize the eyes and teeth of your actor. The tool bar can load an image to create a new face for the current actor, The tool bar is able to undo and redo actions, select sprites, attach props to sprites, show / hide connect points, or modify joint masks. The menu contains each command in the Composer Mode.
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